// ------------------------------------------------------ Naming ------------------------------------------------------
Name Lockheed Martin F-35A Lightning II
ShortName F-35A
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconF35A
Model usafmw.f35a
Texture F35A
//Third Person Camera Distance
CameraDistance 20.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 0
HasGear True
ModelScale 1
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 8.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 5
TurnRightSpeed 5
//Pitch modifiers
LookUpSpeed 5
LookDownSpeed 5
//Roll modifiers
RollLeftSpeed 5
RollRightSpeed 5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.0
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -48 -10 -43
WheelPosition 1 -48 -10 43
WheelPosition 2 79 -10 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 30
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 56 38 -30 core minigun
ShootPointSecondary 24 13 12 core 
ShootPointSecondary 24 13 -12 core 
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 4
AllowAllAmmo True
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 83 32 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound PlaneA
StartSoundLength 60
PropSound PlaneA
PropSoundLength 47
ShootSoundPrimary M60Shoot
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 advancedMetalCockpit
AddRecipeParts coreWheel 2 wheel
AddRecipeParts nose 1 metalNose
AddRecipeParts rightWing 1 metalWingSmall
AddRecipeParts leftWing 1 metalWingSmall
AddRecipeParts tail 1 metalTail
AddRecipeParts rightWingWheel 1 wheel
AddRecipeParts leftWingWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 126 22 -10 29 18 20
SetupPart core 100 -76 14 -10 202 41 20
SetupPart core 100 -75 13 -36 143 29 26
SetupPart core 100 -75 13 10 143 29 26
SetupPart tail 100 -115 13 -36 40 37 71
SetupPart leftWing 100 -93 31 -111 106 7 75
SetupPart rightWing 100 -93 31 36 107 7 75
CollisionPoint 155 29 0 nose
CollisionPoint -12 29 0 core
CollisionPoint -96 29 0 tail
CollisionPoint -58 32 -82 leftWing
CollisionPoint -57 32 81 rightWing

BulletDetection 10


//Collison Points
